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M.Sc.|MBA|Micro-Degree CODE_interactivity
Coding Camp II: Interactivity

Students are challenged to understand digital image processing and working with interactive devices. The basics of Object-Oriented Programming will be deepened. For a quick start, we will use tools and libraries, such as Processing and OpenFrameworks. The module will also introduce the Java and C++ programming languages with a hands-on approach.

  1. Course Start:

  2. Course End:

  3. Estimated Effort:

    10:00 h/week
Book Micro-Degree Program Enrollment in this course is by invitation only*
  • *This course is subject to a fee. Please, book the course using the “Book Micro-Degree Program” button. If you have not registered at German-UDS.academy yet, please register with the same email address that you have used for the booking. If you already have an account at German-UDS.academy, please use the same email address for the booking system.

Coding Camp II: Interactivity

About This Course

In the second deep dive for coding, students are challenged to understand digital image processing and working with interactive devices, such as cameras or microphones. Discussed topics will be coordinate systems, color modes, the history of human-computer interfaces, vector vs. pixel graphics, computer vision, etc. To deepen the understanding, the students will also look into the necessary maths, e.g. matrix manipulations, etc. The basics of Object-Oriented Programming as discussed in Coding Camp 1 will be re-capitulated and deepened.

To get started quickly and be able to work on interesting projects soon, we will use tools and libraries, such as Processing and OpenFrameworks. The programming languages of these tools are a subset of the Java programming language and C++. Both will be introduced in the module, always with a hands-on focus.

In this second coding camp, students expand on the knowledge from the first coding camp: Knowledge and experiences of the first Coding Camp, such as project management and software development principles can be reiterated and students can experience further methods.

Learning Objectives

  • Students have developed an interactive application using input devices different from a mouse or keyboard, e.g. camera, microphone, etc.
  • Students can reflect on the advantages or disadvantages of different software development projects.

Requirements

Add information about the skills and knowledge students need to take this course.

Course Staff

Dr. Thomas Staubitz

Dr. Thomas Staubitz

Since January 2024, Thomas is a Senior Researcher at the German University of Digital Science. Before that, he was a Senior Lecturer at the Hasso Plattner Institute in Potsdam, Germany, where he was responsible for the openHPI MOOC platform and several of its partner platforms, such as OpenWHO, the AI-Campus, the eGov-Campus and several more. Thomas designed, produced, and conducted several courses on object-oriented programming, Linux, remote teamwork and others on the openHPI MOOC platform. He also was involved in several of the Python courses that have been offered there. He started his career in computer science around 2000 with a Multimedia Producer Diploma at SAE Berlin followed by a Bachelor's and Master's in International Computer Science and Media at the HTW Berlin and a Doctorate in Computer Science at the Hasso Plattner Institute. Since then he's been working in several software development and teaching roles and positions at public and private universities, such as HTW Berlin, SAE Berlin, BHT Berlin, and SMEs, such as TimeKontor AG / SERIOUS GAMES or Awalkoutside. Thomas is a Senior IEEE Member and has published lots of research on various aspects of open online learning.

LinkedIn: https://www.linkedin.com/in/tomstaubitz/
ResearchGate: https://www.researchgate.net/profile/Thomas-Staubitz

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